package net.cyndeline.builders

import net.cyndeline.entitySystem.EntityRef

/**
 * Creates terrain entities. The object key responsible for
 * how they should be displayed should still be set to default.
 */
trait TerrainBuilder {
  def buildWall: EntityRef
  def buildFloor: EntityRef
  
  def buildWallCover: EntityRef
  def buildFloorCover: EntityRef
}